Recently Fixes and changes.
Posted by Vorlian on Wed 19th Dec, 2018 at 11:02
Fix NPC becoming idle when they are taken too far away from spawn. (Currently they do not go back to spawn but they should continue to target a player when attacked).
Change guards in the Jail area to be neutral so they do not attack players with perm criminal.
Players can now move onto a tile occupied by another player based on a roll (currently just a static 75% chance) when blocked.
Movement is now possible when over burdened at a much slower speed (10x that of normal speed).
Increased range of bow and wand (magic missile) from 10 to 14.
Trying out a possible fix for step hitting not working for ranged attacks (bow and wand).